SHOCKMATE
P
Player 1 Rookie 0 wins
STATIC
800

Loadout and Glitch's record
YOUR GEAR

GLITCH, ALL TIME2400

Glitch says he is 2400. He has not been tested yet.

You are always White. Glitch is always Black. You always move first.

Sessions are short on purpose.

Your move.

Who are you playing?

Pick any of them, any time. Nothing here locks.

You beat Glitch
FULL GAME

The moment it turned

Who is White?

WHITE · moves firstPlayer 1
BLACKPlayer 2

The board turns round to whoever is to move, so slide the phone across and play from your own side. Glitch is only the referee — he does not get a move.

Game over

You beat Glitch
TWO HEADS

Your cards

Who is the coach?

Coach

Yours, not theirs. The kids' screens never ask for the PIN.

Players

Coach style
Coach style

Numbers first gives counts and short lines. Reasons first gives the principle in full sentences. Camp uses this everywhere it speaks. Both kids always play White.

Session

Fights per session 6

Tournament week puts the two questions in front of every move. Read aloud needs the voice files and stays silent until they exist. The hurry clock is for testing rematches.

Coach

The PIN is a speed bump, not a lock. It keeps a kid out of Settings and Progress, it is stored in clear on this device, and it travels in the backup file.

Backup

Progress lives on this device unless the family below syncs it. iOS clears it after about a week without a visit, so add Shockmate to the home screen and keep a backup file.

Family

Sync cards between phones, and let the two of them play each other on two phones.

Set up this phone

The same one your other apps use.

Progress

Good at means a high hit rate over more than one try. Focus means a low rate or a fight still waiting to be got right.

Duel result