Take turns on this phone. You both play White.
Glitch says he is 2400. He has not been tested yet.
You are always White. Glitch is always Black. You always move first.
Sessions are short on purpose.
You are White.
Pick any of them, any time. Nothing here locks.
The board turns round to whoever is to move, so slide the phone across and play from your own side. Glitch is only the referee — he does not get a move.
There is no reset and no email. Restore a backup file — the PIN rides in it — or clear this site's data in the browser and set a new one. The fights and the cards are safe in the backup file.
Yours, not theirs. The kids' screens never ask for the PIN.
Numbers first gives counts and short lines. Reasons first gives the principle in full sentences. Camp uses this everywhere it speaks. Both kids always play White.
Tournament week puts the two questions in front of every move. Read aloud needs the voice files and stays silent until they exist. The hurry clock is for testing rematches.
The PIN is a speed bump, not a lock. It keeps a kid out of Settings and Progress, it is stored in clear on this device, and it travels in the backup file.
Progress lives on this device unless the family below syncs it. iOS clears it after about a week without a visit, so add Shockmate to the home screen and keep a backup file.
Not synced yet.
Leaving only forgets the family on this phone. The cards stay here.
Sync cards between phones, and let the two of them play each other on two phones.
The same one your other apps use.
Open Shockmate on the other phone with this code. Your other Yomple apps take it too. Share sends the link.
Good at means a high hit rate over more than one try. Focus means a low rate or a fight still waiting to be got right.